Paper Stacks

Student Teaching – Week 3

Student teaching is not for the faint of heart. Since my last posting – almost two weeks ago – things have been busy. When I started student teaching I thought my schedule would be busy, yet manageable. Over the past two weeks I have come to realize that manageable can be redefined as cope-able. Between teaching in the evenings at the community college, teaching in a public high school, and managing this unwieldy thing they call a work sample I have slept fewer hours than when I worked at Ramapo for Children, spending several nights a week half-awake making sure one of the emotional disturbed boys didn’t wander off after a bad day. Perhaps not quite that bad. Both teaching gigs are relatively easy and enjoyable. Planning lessons takes very little time and teaching the classes re-energizes me before heading home and dealing with the formatting nightmare that student teachers call a work sample.

This beast seems to harbor more typos than my blog posts and more intricate formatting requirements than even the most complicated of book proposals. Half of this is my own fault. I have been rewriting the contents of said creature everyday as I learn more about my students. Also, every time the timeline in which I teach the lessons contained in the Kraken of Education (aka work sample) alters I feel the need to review each lesson for viability. On Thursday my supervisory forbade my making anymore revisions. Probably an intelligent order since I begin teaching form the Leviathan on Monday. Then again I am a hard headed individual and have already looked into my formative assessments and found them lacking. Which of course impacts a lesson or two. Those in turn influence formatting. Oh and then there is that section that I do not remember editing…

And to think I have one more work sample to put together after this monster of the depths submerges into the black depths that all such documents must go…

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About the author: Rurik

Known both as Ru (or as the title suggests, Ru Ru the Ruiner), Rurik studies ways games can designed to improve society, especially in the realm of education.