Virtual Worlds: Best Practices in Education

This year I have become involved with Virtual Worlds: Best Practices in Education (VWBPE) again. Last year I provided some program support for the virtual tours and worked to develop the virtual conference build. Anyone who joined the conference last year may remember the ghost train station or the asian inspired east conference sims. A few things have changed since the last time I was involved.

This year I am program vice-chair and lead for the new stream for teen or teen related presentations. In addition to these new responsibilities I am entering into the building/design phase of the conference. Prior to this year I had little knowledge of the workings of a conference. One of the benefits I hope to reap for all this exhausting work (right in the middle of student teaching) is the skills and dynamics required to coordinate an event like this from behind the scenes. Hopefully whatever school district hires me would like to put on a conference, even if just in district, where I could put these new skills to work.

For those of you unfamiliar with VWBPE – here is a short synopsis:

The VWBPE is a free conference, organized and run by  committees of volunteers from K-12, colleges and universities from around the world.  While most activities will happen in Second Life presentations and field trips have been scheduled for other parts of the metaverse. Check out the website for updated information http://www.vwbpe.org where current information is most likely to be posted.  Likewise, while the main language of the conference will be English some submissions for presentations in languages other than English have been accepted.

Next year I look forward to presenting a more formal research paper during the conference – though I will be leading a teen discussion group, building workshops, and various other activities including co-presenting for a couple curriculum projects I became involved in this year.


About the author: Rurik

Known both as Ru (or as the title suggests, Ru Ru the Ruiner), Rurik studies ways games can designed to improve society, especially in the realm of education.