Machinarium – Interesting Beautiful Game

 

Okay – I have had a couple days to reflect on this game. I really like it as an example of an exploration game. Imagining replicating the game with different content relating to the disciplines I have taught seems doable. If I were teaching a unit on cell reproduction I might make each puzzle about the steps in mitosis etc. Math and physical science (engineering) fit in well. The discipline I struggle to integrate is literacy. Documentation might be one avenue or a specific literature study but I really value the individuation for students in terms of their literary pursuits. This might be a case where having students build a game of this sort based on their literature choice might make more sense. Constructing a game to complicate their understandings of a bit of literature.

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About the author: Rurik

Known both as Ru (or as the title suggests, Ru Ru the Ruiner), Rurik studies ways games can designed to improve society, especially in the realm of education.