Picture of Rurik glaring at a fake skeleton

A Focus for My Work

Picture of Rurik glaring at a fake skeleton

Rurik – glaring into the face of research!

Recently I met with three individuals plotting ways to support online play spaces and recognize the inherent benefits of these spaces. Our discussions tempted me into subverting my entire dissertation for an opportunity to study the birth of an organization dedicated to this mission. Quickly I pulled back but I learned some valuable things from this:

  1. My dissertation is transferable. The methodology I am planning to use is easily transitioned to new contexts. Design-Based Research really does a lot for the field of educational technology and game-enhanced learning spaces in particular.

  2. My dissertation will not eat away every moment of my life. Sure I will spend quite a bit of time on the weekends developing my study, conferring with the design team, and combing through the data – but it is not going to consume every available hour.

  3. My dissertation is important. As I was mesmerized by the idea of studying this forming educational organization I was snapped back to my plan as scheduled by several comments about how important the research I was doing would be for the future of similarly embryonic organizations.

It is exciting to think that even in potential failure the work I am doing has purpose beyond the esoteric.

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About the author: Rurik

Known both as Ru (or as the title suggests, Ru Ru the Ruiner), Rurik studies ways games can designed to improve society, especially in the realm of education.